A Numberdale game · Ages 7 to 9 · Grades 2 to 3
Numbleton
The numbers have gone missing from the village. Merge blocks into tens and hundreds, fill the villagers' orders and bring them home, one chapter at a time.
No ads. Every line spoken aloud. Plays in any computer or tablet browser.
How it works
The math is the game.
Not a quiz in front of a game. Every move your child makes is a math move.
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Grow the blocks.
Tap the tree and number blocks fall onto the board. Drag two of the same together and they merge: ten ones make a ten, ten tens make a hundred.
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Fill the order.
Each villager asks for exactly one number. The basket shows its TENS and ONES, so the child builds the number by hand, not by guessing. A times order asks for equal groups; a market order asks for the change.
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Bring the village back.
Every delivery restores a little of Numbleton: a colour, a house, a neighbour. Three islands, three seasons of story, twelve chapters each, and a storybook that reads it all back.
What they learn
Three islands, three seasons of math.
Each island is one season of story, about twelve chapters, and one stretch of grade 2 and 3 math.
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Ready
Numbleton
Season 1 · The Numbers Went Missing
- Place value to 1,000: making tens and hundreds by hand
- Adding with regrouping, taking away, "how many more"
- The times tables ×2 to ×10 as equal groups
- The missing factor and sharing (early division)
- Prices and change at the Market
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Ready
Fuzzball Island
Season 2
- Telling time, and how long until
- Rectangles as rows and columns (area)
- Fences around the garden (perimeter)
- Picture graphs and two-step problems
- Counting grids up to 5 by 7
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Ready
Cloud Island
Season 3 · The Number Storm
- Thousands, and multiplying by tens and hundreds
- The number line, past 1
- Halves, quarters and equal shares
- Comparing fractions
- Money in dollars, dimes and pennies
For parents
The grown-ups' corner
On the home page, hold the gear for a second: music and voice, a save for each of up to four children, a way to restore progress to a chapter, delete, and an optional family account that keeps progress in the cloud for another device. Children don't find it by tapping. Every line is a recorded voice, so a child who is still learning to read can play alone.
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No ads. Ever.
Not in the games, not on this page.
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No coins, loot boxes or upsells aimed at kids.
Anything a grown-up should decide sits behind a grown-ups check.
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No personal data from children.
Progress stays on your device. A family account is optional.
FAQ
Questions about Numbleton
How long is a chapter?
About ten minutes, and the game saves after every move. A season is twelve chapters, paced for about a week of short plays.
Does my child need to read?
No. Every line is spoken by a recorded voice, and a pointing hand shows each new move once.
Can two children share a tablet?
Yes. The grown-ups' corner keeps up to four children, each with their own save behind their own helper.
Games
The other games
Finished, or not the right fit? The next stretch is waiting.