Numberdale ← All games Play

A Numberdale game · Ages 7 to 9 · Grades 2 to 3

Numbleton

The numbers have gone missing from the village. Merge blocks into tens and hundreds, fill the villagers' orders and bring them home, one chapter at a time.

No ads. Every line spoken aloud. Plays in any computer or tablet browser.

Numbleton's cover: a village on a green hill, a floating island and a rainbow

How it works

The math is the game.

Not a quiz in front of a game. Every move your child makes is a math move.

  1. The Numbleton board: a tree with number orbs, a 6 by 7 grid with blocks 4, 2, 7 and 3, and Hazel's order for 16

    Grow the blocks.

    Tap the tree and number blocks fall onto the board. Drag two of the same together and they merge: ten ones make a ten, ten tens make a hundred.

  2. Hazel the hedgehog's order card: 16, with a tens slot and a ones slot in her basket

    Fill the order.

    Each villager asks for exactly one number. The basket shows its TENS and ONES, so the child builds the number by hand, not by guessing. A times order asks for equal groups; a market order asks for the change.

  3. The island map with the Meadow, the Market, the Orchard, the Harbor and the Village

    Bring the village back.

    Every delivery restores a little of Numbleton: a colour, a house, a neighbour. Three islands, three seasons of story, twelve chapters each, and a storybook that reads it all back.

What they learn

Three islands, three seasons of math.

Each island is one season of story, about twelve chapters, and one stretch of grade 2 and 3 math.

  • Ready

    Numbleton

    Season 1 · The Numbers Went Missing

    • Place value to 1,000: making tens and hundreds by hand
    • Adding with regrouping, taking away, "how many more"
    • The times tables ×2 to ×10 as equal groups
    • The missing factor and sharing (early division)
    • Prices and change at the Market
  • Ready

    Fuzzball Island

    Season 2

    • Telling time, and how long until
    • Rectangles as rows and columns (area)
    • Fences around the garden (perimeter)
    • Picture graphs and two-step problems
    • Counting grids up to 5 by 7
  • Ready

    Cloud Island

    Season 3 · The Number Storm

    • Thousands, and multiplying by tens and hundreds
    • The number line, past 1
    • Halves, quarters and equal shares
    • Comparing fractions
    • Money in dollars, dimes and pennies

For parents

The grown-ups' corner

On the home page, hold the gear for a second: music and voice, a save for each of up to four children, a way to restore progress to a chapter, delete, and an optional family account that keeps progress in the cloud for another device. Children don't find it by tapping. Every line is a recorded voice, so a child who is still learning to read can play alone.

  • No ads. Ever.

    Not in the games, not on this page.

  • No coins, loot boxes or upsells aimed at kids.

    Anything a grown-up should decide sits behind a grown-ups check.

  • No personal data from children.

    Progress stays on your device. A family account is optional.

FAQ

Questions about Numbleton

How long is a chapter?

About ten minutes, and the game saves after every move. A season is twelve chapters, paced for about a week of short plays.

Does my child need to read?

No. Every line is spoken by a recorded voice, and a pointing hand shows each new move once.

Can two children share a tablet?

Yes. The grown-ups' corner keeps up to four children, each with their own save behind their own helper.